Basics Articles
This section aims to cover all the basics required for playing the game 1000ad. It will contain articles relating the basic items and resources as well as any useful and informative additional information.All 1000ad players can contribute to this category or any category simply by registering and submiting an article.
1: AD Express
There is a new version of this game out it is called AD Express. It runs 1 turn a minute. there are about 10 new civs. plus some other new features. Currently it is located at http://www.1400ad.com/ in the future it will be moved. | AD Express Full Guide
2: 1000ad Units
1000ad Units:
Each civilization has their own unique units, although in most cases, the same general units will be available to all players. The strategy employed will ultimately determine which uni | 1000ad Units Full Guide
3: 1000ad Resources Overview
Gold - Gold is produced by gold mines. Can also be obtained from selling on local market
and selling on public market. Gold is used for constructing buildings and to upkeep army. Gold is also
used f | 1000ad Resources Overview Full Guide
4: Zulu Civilization Basic Information
Zulu:
Unique Unit: Zulu Warrior
Pluses:
Hunters: double production
Farms produce food all months in a year
Weaponsmith: +1 pike produced for the same cost in iron and wood
Land Conversion: 1:1 on al | Zulu Civilization Basic Information Full Guide
5: Turk Civilization Basic Information
Turks:
Unique Unit: Camel Cavalry
Pluses:
Horseman: +1 attack and +1 defense points, -1 gold per turn, -2 turns to train
Markets: +75 trades a turn
Mage Tower: +0.5 research produced
Stable: +1 hors | Turk Civilization Basic Information Full Guide
6: Barbarian Civilization Basic Information
Barbarians:
Unique Unit: Giant Warrior
Pluses:
Maceman: +2 attack and +2 defense points, +3 points to land taken
Winery: +1 wine produced
Weaponsmith: +1 mace produced for the same cost in iron and | Barbarian Civilization Basic Information Full Guide
7: Chinese Civilization Basic Information
Chinese:
Unique Unit: Kung Fu Warrior
Pluses:
Great Wall: cost reduced by 150 gold, 2 iron, 15 wood and 4 wine. Need 50% less workers to construct wall.
Thief: +10 attack points
Trained Peasant: +2 | Chinese Civilization Basic Information Full Guide
8: Inca Civilization Basic Information
Incas:
Unique Unit: Shaman
Pluses:
Mage Tower: 90% less gold used for research
Town Center: stores 4000 more goods, 900 extra people
Market: +50 more goods traded each month
Thieves: +25 defense poi | Inca Civilization Basic Information Full Guide
9: Mongol Civilization Basic Information
Mongols:
Unique Unit: Horse Archer
Pluses:
Fort: -3 land used, +3 more army
Weaponsmith: +1 sword and bow produced for the same cost in iron and wood
Tool Maker: +1 tool produced for the same cost | Mongol Civilization Basic Information Full Guide
10: Byzantine Civilization Basic Information
Byzantines:
Unique Unit: Cataphract
Pluses:
Gold Mine: -4 land used and +100 gold produced
Catapult: +5 attack and defence points
Mage Tower: -1 Land used
Minuses:
Iron Mine: +1 land used
Tool Make | Byzantine Civilization Basic Information Full Guide
11: Japanese Civilization Basic Information
Japanese:
Unique Unit: Samurai
Pluses:
Farm: +4 food production
House: +20 more people
Town Center: -5 land used, -20 trades
Mage Tower: +1 research points produced
Stable: -25 food needed to produc | Japanese Civilization Basic Information Full Guide
12: Frank Civilization Basic Information
Franks:
Unique Unit: Paladin
Pluses:
Farm: -2 land used
Tower: -1 land used, +10 defense points
Town center: +1 explorer
Mage Tower: -5 workers needed
5% less food used for exploring
Archers: +3 def | Frank Civilization Basic Information Full Guide
13: Viking Civilization Basic Information
Vikings:
Unique Unit: Berserker
Pluses:
Woodcutter: -1 land used and +1 wood produced
Hunter: +2 food produced
Iron Mine: +1 iron produced
Archers: +2 defense
Swordsmen: +2 attack
Land Conversion: 1 | Viking Civilization Basic Information Full Guide
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