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Basics Articles

This section aims to cover all the basics required for playing the game 1000ad. It will contain articles relating the basic items and resources as well as any useful and informative additional information.

All 1000ad players can contribute to this category or any category simply by registering and submiting an article.


1: AD Express
There is a new version of this game out it is called AD Express. It runs 1 turn a minute. there are about 10 new civs. plus some other new features. Currently it is located at http://www.1400ad.com/ in the future it will be moved. | AD Express Full Guide

2: 1000ad Units
1000ad Units: Each civilization has their own unique units, although in most cases, the same general units will be available to all players. The strategy employed will ultimately determine which uni | 1000ad Units Full Guide

3: 1000ad Resources Overview
Gold - Gold is produced by gold mines. Can also be obtained from selling on local market and selling on public market. Gold is used for constructing buildings and to upkeep army. Gold is also used f | 1000ad Resources Overview Full Guide

4: Zulu Civilization Basic Information
Zulu: Unique Unit: Zulu Warrior Pluses: Hunters: double production Farms produce food all months in a year Weaponsmith: +1 pike produced for the same cost in iron and wood Land Conversion: 1:1 on al | Zulu Civilization Basic Information Full Guide

5: Turk Civilization Basic Information
Turks: Unique Unit: Camel Cavalry Pluses: Horseman: +1 attack and +1 defense points, -1 gold per turn, -2 turns to train Markets: +75 trades a turn Mage Tower: +0.5 research produced Stable: +1 hors | Turk Civilization Basic Information Full Guide

6: Barbarian Civilization Basic Information
Barbarians: Unique Unit: Giant Warrior Pluses: Maceman: +2 attack and +2 defense points, +3 points to land taken Winery: +1 wine produced Weaponsmith: +1 mace produced for the same cost in iron and | Barbarian Civilization Basic Information Full Guide

7: Chinese Civilization Basic Information
Chinese: Unique Unit: Kung Fu Warrior Pluses: Great Wall: cost reduced by 150 gold, 2 iron, 15 wood and 4 wine. Need 50% less workers to construct wall. Thief: +10 attack points Trained Peasant: +2 | Chinese Civilization Basic Information Full Guide

8: Inca Civilization Basic Information
Incas: Unique Unit: Shaman Pluses: Mage Tower: 90% less gold used for research Town Center: stores 4000 more goods, 900 extra people Market: +50 more goods traded each month Thieves: +25 defense poi | Inca Civilization Basic Information Full Guide

9: Mongol Civilization Basic Information
Mongols: Unique Unit: Horse Archer Pluses: Fort: -3 land used, +3 more army Weaponsmith: +1 sword and bow produced for the same cost in iron and wood Tool Maker: +1 tool produced for the same cost | Mongol Civilization Basic Information Full Guide

10: Byzantine Civilization Basic Information
Byzantines: Unique Unit: Cataphract Pluses: Gold Mine: -4 land used and +100 gold produced Catapult: +5 attack and defence points Mage Tower: -1 Land used Minuses: Iron Mine: +1 land used Tool Make | Byzantine Civilization Basic Information Full Guide

11: Japanese Civilization Basic Information
Japanese: Unique Unit: Samurai Pluses: Farm: +4 food production House: +20 more people Town Center: -5 land used, -20 trades Mage Tower: +1 research points produced Stable: -25 food needed to produc | Japanese Civilization Basic Information Full Guide

12: Frank Civilization Basic Information
Franks: Unique Unit: Paladin Pluses: Farm: -2 land used Tower: -1 land used, +10 defense points Town center: +1 explorer Mage Tower: -5 workers needed 5% less food used for exploring Archers: +3 def | Frank Civilization Basic Information Full Guide

13: Viking Civilization Basic Information
Vikings: Unique Unit: Berserker Pluses: Woodcutter: -1 land used and +1 wood produced Hunter: +2 food produced Iron Mine: +1 iron produced Archers: +2 defense Swordsmen: +2 attack Land Conversion: 1 | Viking Civilization Basic Information Full Guide


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