1000ad Units
by: Aztexia
1000ad Units:
Each civilization has their own unique units, although in most cases, the same general units will be available to all players. The strategy employed will ultimately determine which units are best to invest in - while some units do give advantages to certain civilzations, all units have their unique place within 1000ad.
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Swordsman - Good offensive unit. Att points: 8 Defense points: 5 Months to train: 4 Required to train: 1 sword Land taken: 6 points Upkeep cost (per month): 0.4 food and 3 gold 2 Bonus points against pikeman |
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Archer - Good defense units. Att points: 4 Defense points: 12 Months to train: 6 Required to train: 1 bow Land taken: 2 points Upkeep cost (per month): 0.5 food and 3 gold 2 bonus points against maceman |
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Horseman - Good offense and defense unit Att points: 10 Defense points: 10 Months to train: 8 Required to train: 1 horse and 1 sword Land taken: 10 points Upkeep cost (per month): 0.8 food and 5 gold 3 bonus points againts archer |
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Maceman - Easy and cheap to train offensive unit. Att points: 6 Defense points: 3 Months to train: 4 Required to train: 1 mace Land taken: 3 points Upkeep cost (per month): 0.3 food and 2 gold 2 bonus points against crossbowman |
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Pikeman - offensive and defending unit good against horseman Att points: 7 Defense points: 7 Months to train: 6 Required to train: 1 pike Land taken: 5 points Upkeep cost (per month): 0.4 food and 3 gold 4 bonus points against horseman |
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Crossbowman - Heavy duty defense unit (good against swordsman) Att points: 5 Defense points: 10 Months to train: 5 Required to train: 1 crossbow Land taken: 4 points Upkeep cost (per month): 0.4 food and 3 gold 3 bonus points against swordsman |
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Trained Peasant - Very weak unit that does not need weapons and can be trained very fast Att points: 1 Defense points: 2 Months to train: 1 Required to train: nothing Land taken: 1 point Upkeep cost: 0.1 food and 0.1 gold |
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Catapult - destructive unit that can demolish buildings, kill army or population. Only catapults
can defend against other attacking catapults. You can only have 1 catapult per town center. Att points: 25 Defense points: 25 Months to train: 8 Required to train: 200 wood and 100 iron Upkeep cost (per month): 0.5 wood and 0.15 iron |
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Thief - thieves can steal information about other empire. They can poison water, thus wiping out
army and population. They can also set fire to burn buildings and steal goods from attacked empire.
Only thieves defend against thief attacks. You can only have 1 thief per town center. Att points: 50 Defense points: 60 Months to train: 10 Required to train: 1000 gold Upkeep cost (per month): 5 food and 25 gold |
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Tower - tower is not a unit but a building that serves defensive purpose. It cannot attack
and is used only for defense. There is no upkeep cost for tower. Defense points: 50 Required to build: 20 wood, 20 iron and 400 gold Upkeep cost (per month): none |
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Berserker (Viking) - excellent offensive units. You can only have 1 berserker per town center. Att points: 25 Defense points: 5 Months to train: 12 Required to train: 1000 gold, 1 sword, 1 horse and 1 bow Land taken: 50 points Upkeep cost: 2 food and 25 gold |
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Samurai (Japanese) - good offensive unit. You can only have 1 samurai per town center. Att points: 25 Defense points: 15 Months to train: 12 Required to train: 1000 gold and 2 swords Land taken: 75 points Upkeep cost: 2 food and 25 gold |
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Paladin (Franks) - excellent defense unit. You can only have 1 paladin per town center Att points: 5 Defense points: 30 Months to train: 12 Required to train: 1000 gold, 3 swords and 1 horse Land taken: 50 points Upkeep cost: 2 food and 25 gold |
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Cataphract (Byzantines) - good defensive and offensive unit. You can only have 1 cataphract per town center Att points: 12 Defense points: 12 Months to train: 12 Required to train: 1000 gold, 1 sword, 1 bow and 1 horse Land taken: 50 points Upkeep cost: 2 food and 25 gold |
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Horse Archers (Mongols) - Good offensive unit. You can only have 1 horse archer per town center. Att points: 20 Defense points: 5 Months to train: 10 Required to train: 100 gold, 1 bow and 1 horse Land taken: 15 points Upkeep cost: 2 food and 5 gold |
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Shaman (Incas) - Shamans are not good military units, but after the battle they take huge amounts of land.
You can only have 1 shaman per town center. Att points: 1 Defense points: 1 Months to train: 10 Required to train: 1000 gold Land taken: 500 points Upkeep cost: 2 food and 50 gold |
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Kung Fu Warrior (Chinese) - Strong defense and offensive warrior. Doesn't need any weapons.
You can only have 1 kun fu warrior per town center. Att points: 15 Defense points: 15 Months to train: 10 Required to train: 1000 gold Land taken: 100 points Upkeep cost: 2 food and 25 gold |
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Giant Warrior (Barbarians) - Giant Warriors are very good offensive units, they are also easy to train. You can only have 1 Giant Warrior per town center. Att points: 50 Defense points: 1 Months to train: 4 Required to train: 1000 gold, 3 swords, 1 horse Land taken: 50 points Upkeep cost: 4 food and 25 gold |
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Camel Cavalry (Turks) - Camel Cavalry are very good offensive units. You can only have 1 Camel Cavalry per town center. Att points: 50 Defense points: 10 Months to train: 10 Required to train: 1500 gold, 1 swords, 3 horse Land taken: 125 points Upkeep cost: 3 food and 50 gold |
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Zulu Warrior (Zulu) - zulu warriors are excellent offensive units. You can only have 5 zulu warriors per town center. Att points: 40 Defense points: 5 Months to train: 8 Required to train: 1500 gold, 1 swords Land taken: 50 points Upkeep cost: 2 food and 25 gold |
About the Author
Aztexia is a former 1000ad player and currently maintains this 1000ad Helpsite which includes a 1000ad Basics information section.
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