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Aztexias 1000ad Helpsite » Glossary » 1000ad Glossary C

1000ad Glossary C

by: Aztexia

Camel Cavalry
Camel Cavalry are very good attacking units.You can only have 1 Camel Cavalry per town center. Turk specialist unit.

Attack Points 32
Defense Points 6
Months to train 10
Required to train 1500 gold,1 sword,1 horse
Land taken 75
Upkeep food 3
Upkeep gold 50

Camping
Camping is a controversial subject in the 1000ad world. It has been made illegal due to players employing this tactic gaining an unfair advantage over those that have a life.

Cataphract
Good defensive and attack unit. You can only have 1 cataphract per town center. Byzantine specialist unit.

Attack Points 12
Defense Points 12
Months to train 12
Required to train 1000 gold, 1 sword,1 bow, 1 horse
Land taken 50
Upkeep food 2
Upkeep gold 25

Catapult
Destructive unit that can demolish buildings, kill army or population. Only catapults and Towers can defend against other attacking catapults. You can only have 1 catapult per town center.

Attack Points 25
Defense Points 25
Months to train 8
Required to train 250 wood, 250 iron
Upkeep wood 1
Upkeep iron 0.2

Catapult Research
For every 1% of catapult research your catapult strength is increased by 1% in attack, defense and damage done. Catapults are limited to 100% research.

Chinese
Unique Unit: Kung Fu Warrior
Pluses
Weaponsmiths: -3 iron used for sword production and -3 wood used for bow production
Great Wall: cost reduced by 150 gold, 2 iron, 15 wood and 4 wine. Need 50% less workers to construct wall.
Thief: +10 attack points
Trained Peasant: +2 attack and +1 defense points. +2 points to land taken.
100% faster population increase
Gold Mine: -2 land used
Minuses
Winery: +2 land used
House: +2 land used
Trained Peasants: +2 extra training month

Civilisations in 1000AD
This is a list of the current civilisations available on 1000AD:

  1. Barbarian - Produce wine, use macemen and generally all out attack civ.
  2. Byzantine - Have a major gold advantage, well rounded civ.
  3. Chinese - No weapons needed, trained peasant armies used and attacking civ.
  4. Frank - Defensive civ, good economy and poor attackers.
  5. Inca - Major land grabbing civ, usually weak defense and poor economy.
  6. Japanese - Thieves and catapults used to devastating affect.
  7. Mongol - Weapons producing civ, good economy, good defense and attack.
  8. Turk - Normally all horseman army, decent attack & defense plus conquered land.
  9. Viking - Resource producer, excellent economy with decent attack and defense.
Coldfusion
This is the codebase 1000ad is designed with.

Conquered Land
The amount of land taken in a battle will depend on the type of attacking units that you send. For every 100 land points, 1 acre of land will be gained in battle. This is affected directly by conquered land research.

Conquered Land Research
The research limit for conquered land is 100. Therefore if you have 100 conquered land research you would take double the amount of land you would normally take without any research. For each 1% increase in conquered land research you will gain an additional 1% land during battles.

Construction Time
This is how long it will take before your queued buildings will be finished. To decrease your construction time you can build more toolmakers.

Construction Workers

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About the Author

Aztexia is a former 1000ad player and currently maintains this 1000ad Helpsite which includes a 1000ad Glossary of common words used in the game.

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